Five Tiers · Lore-Grounded · Cosmetic & Quality-of-Life
No rank provides a gameplay advantage over free players. Ranks are cosmetic, quality-of-life, and convenience — not power. The story is accessible to everyone.
Every rank name is drawn from the world of Eryndal. Supporters aren't buying a "VIP" tag — they're claiming a place in the narrative of the Fracture.
Each rank includes everything from tiers below it. Upgrading always feels like a clear gain, with no need to reconsider what you're losing.
Five ranks rooted in the post-Fracture world — from a survivor newly arrived at the Nexus, to those whose fate is permanently bound to the Fracture itself.
A survivor of the Fracture who has found their way to the Nexus. They have nothing but their resolve — and that's enough to begin.
"The first to arrive always have the emptiest hands. But they also have the clearest eyes." — Warden Seris
Someone who has chosen to stay — bound to the fragments of Eryndal by choice. They are committed to seeing the world rebuilt.
"A Wanderer leaves. A Shard-Bound stays. It's a small distinction with an enormous weight." — Archmage Valdris Orin
Recognized by the Arcane Council for their contributions to the recovery of Eryndal. Trusted with knowledge most survivors never access.
"We don't give this recognition lightly. An Adept has earned the Council's attention — and attention from us is rarely comfortable." — Artificer Rhael
One who ventures beyond the safe ground of the Nexus, into the fractured regions where the void still seeps between the cracks of the world.
"They go where most won't. The void doesn't frighten them. I find that either very brave or very troubling." — Warden Seris
The rarest designation in Eryndal. The Fractureborn were there when the world broke — or have bound themselves so completely to its recovery that the distinction no longer matters.
"The Fracture didn't just break the world. It broke the people in it too — and then, in some, it made something new. That is what it means to be Fractureborn." — Archmage Valdris Orin
&{#FF00FF}Name). Replaces the standard /nick colour codes available at T1.The only rank that will never return. Founders were there before the gates opened — their name in the world is permanent proof of it.
"Some were there from the beginning. Before the gates opened. Before the world was ready. They held the vision when it was nothing but a concept and a name. Eryndal remembers." — Archmage Valdris Orin
All rank pricing, perks, and rewards are subject to change at any time. Adjustments may be made due to economy balancing, game updates, or compliance with Minecraft's End User Licence Agreement (EULA) and commercial usage guidelines. We will endeavour to communicate changes in advance where possible. Purchasing a rank constitutes acceptance of these terms.
| Wanderer $5 |
Shard-Bound $12 |
Arcane Adept $25 |
Void Walker $45 |
Fractureborn $75 |
|
|---|---|---|---|---|---|
| Cosmetic | |||||
| Coloured chat tag | ✦ | ✦ | ✦ | ✦ | ✦ |
| Rank chat colour | Silver | Green | Gold | Ice | Violet |
| Trail particles | — | ✦ | ✦ | ✦ | ✦ |
| Exclusive elytra texture | — | — | ✦ | ✦ | ✦ |
| Custom join message | — | — | ✦ | ✦ | ✦ |
| Animated name | — | — | — | ✦ | ✦ |
| Custom death message | — | — | — | ✦ | ✦ |
| Exclusive cosmetic armour set | — | — | — | ✦ | ✦ |
| Custom join & leave messages | — | — | — | — | ✦ |
| Exclusive cosmetic weapon | — | — | — | — | ✦ |
| Commands | |||||
| /home slots | 2 | 4 | 6 | 8 | 10 |
| /nick | ✦ | ✦ | ✦ | ✦ | ✦ |
| /back (non-PvP) | ✦ | ✦ | ✦ | ✦ | ✦ |
| /enderchest | ✦ | ✦ | ✦ | ✦ | ✦ |
| /trash | ✦ | ✦ | ✦ | ✦ | ✦ |
| /pv (vaults) | 1 | 2 | 3 | 4 | 5 |
| /workbench | — | ✦ | ✦ | ✦ | ✦ |
| /craftingtable | — | — | ✦ | ✦ | ✦ |
| /enchantingtable | — | — | ✦ | ✦ | ✦ |
| /hat | — | — | — | ✦ | ✦ |
| /smithingtable | — | — | — | ✦ | ✦ |
| Guild creation | Gold Shop | Gold Shop | Gold Shop | ✦ | ✦ |
| /fly — Guild space | Gold Shop | Gold Shop | Gold Shop | Gold Shop | ✦ |
| Priority Discord tickets | — | — | — | — | ✦ |
| Perks & Bonuses | |||||
| Monthly Ancient Gold | 2 | 5 | 10 | 15 | 20 |
| Ancient Silver bonus | +1.25% | +2.5% | +5% | +7.5% | +10% |
| Ancient Gold shop discount | — | — | — | 5% | 10% |
| Beta access | — | — | — | ✦ | Wave 1 |
| Name on Codex Wall | — | — | — | — | ✦ |
The +% Ancient Silver bonus should be framed carefully. This increases quest reward and drop rate values, not a passive income stream. It rewards play, not just logging on — keeping it from feeling pay-to-win.
Fractureborn players get their name permanently listed on the lore site's Codex Wall. This is a lightweight but meaningful legacy perk — worth building a dedicated section in lore.html for.
Consider offering upgrade pricing — players who own Wanderer pay the difference to move to Shard-Bound, not the full price. Lowers friction and rewards early supporters.
Monthly grants should reset on the 1st of each month. Players who purchase mid-month should receive a prorated amount or the full grant immediately — decide before launch to avoid complaints.
Fractureborn keep inventory only in non-PvP zones (the Nexus and Guild claims). It does not apply in the Stabilized Shard or any future PvP-enabled realm. This must be clearly stated on the store page.
$5 / $12 / $25 / $45 / $75 follows a roughly 1.7× multiplier between tiers. Wanderer is a low-friction entry point; Fractureborn is a genuine supporter tier. Consider a launch discount on all tiers for the first 30 days.
Note: Capes are explicitly disallowed under Mojang's commercial usage guidelines. All back cosmetics in this rank system use custom elytra textures instead, which are permitted.